Final Concept
An opening title sequence of a combination of slow-motion action sequences
that quickly goes back into ‘real time’, spliced in with snippets
of different motifs of the story by a constant zoom
through objects and characters.

Moodboard

Character Designs
For our character designs, we wanted them to have a flat,
semi-realistic look with stark black shadows so they’d seep
into the black backgrounds of the animation.




Color Palette
The colour palette we have chosen is a mix of bright neon
colours that are used heavily throughout the game,
matched with more muted tones.

Typography
Initial typefaces








Final typefaces

Example of credits

Music

We’ve chosen these songs as they are iconic pieces
within the Hotline Miami games.
All these songs also have very distinct, aggressive, fast-paced,
techno, electronic sounds which we felt would go well
with a face-paced opening sequence.
The song that we’re more focused on, and that we’ve
used in the animatic, is Roller Mobster by Carpenter Brut.
The reason we’ve chosen this song particularly and not
the others is because of Roller Mobster has a slow build up at
the start, and then crashes into a high-speed rhythm that
we felt we could use to ease the audience into the
opening title sequence.


















